Sun Tzu is not only the most-used epic commander in Rise of Kingdoms, he’s also – in my opinion – the best one. And with the right talent tree setup you can turn him into a real monster, I promise 🙂
Sun Tzu Role
Sun Tzu has the craziest rage generation of all commanders in Rise of Kingdoms and with his expertize skill you will get so much rage with him and pop your primary skill like crazy – and this is what the builds need to reflect, of course.
You can use him either in the open field or als really well as a garrison defending commander – no other epic commander is working better in each of these objectives.
Best Builds For Sun Tzu
I have here two builds for you that you can run in the open field as well as the one and only defense build that you should apply on your Sun Tzu if you want him to defend your city as the garrison commander.
Open Field Skill Tree Build
This is the first of the two open field builds and it focus heavily on extra rage generation to keep cycling through your skill. I personally like this one here a little more but below you find also an alternative one with some insights – both setups have their right to apply, but let’s start with the skill (or let’s say “rage”) build:
Build with RoKTalent Builder
If you haven’t maxed out your Sun Tzu by now, here’s the best order in which you want to spend those talent points.
First of all, without any hesitation, go your way to Rejuvenate in the Skill Tree first. You’ll pick up Burning Blood on the way that will also generate additional rage but Rejuvenate is killer here. With Rejuvenate, you will get 60 rage each time a skill is used and this also applies to your secondary commander! This means you will get a lot of rage each time you got enough rage to use your skill and this will start getting you to pop your skill faster which also generates extra rage. Now put this in relation to the extra rage you will get from Sun Tzu’s expertize skill and you will gain so much rage that you get you skill running every few seconds, dealing massive damage!
From here get the fastest route towards unlocking Feral Nature. Feral Nature will generate – statistically – 10 rage with every attack and it will start getting you extra rage even more so you will just send your skill towards your enemies in a matter of seconds.
I like the Skill Tree here so much because also Heraldic Shield reduces the damage, which is useful, and Tactical mastery as it will raise your skill damage – and when using your skill that much with all the extra rage, this is a double-win-win.
Also Clarity is really useful on your way to Feral Nature and with the extra rage you will be getting that extra skill damage almost all the time because you will start getting your primary skill within that 6 seconds timeframe consistently.
Now your last points will go into the Infantry Tree where you aim for Charge first – it’s another extra rage you will get which empores the whole setup you build in the Skill Tree again.
Next station will be Snare of Thorns which can be super useful if an army is trying to get away so you can keep them in your range.
Fleet of Foot, Double-Headed Axe and Call of the Pack are the last things to spend your points on.
That’s the build I recommend for using Sun Tzu in the open field.
Garrison Defense Build
Here’s the build that you want to use when defending your city by using Sun Tzu as your primary defending commander:
Build with RoKTalent Builder
To spend the talent points in the right order, start off by putting them in the Garrison Tree and get Nowhere To Turn first for some extra rage and then go over to Impregnable. That’s actually all the points you should spend in this tree for this solid garrison build.
Now head over to the Skill Tree and get Rejuvenate. I have explained to you why Rejuvenate is the best talent to get for Sun Tzu above in the open field build and even if you want to use Sun Tzu as your garrison commander I highly recommend you to still read the open field build above to understand why we need Rejuvenate so badly for him.
From here make your way to Feral Nature as well and now you have a crazy rage engine going on and attacking armies will have a hell of a bad time dealing with that.
From here go into the Infantry Tree where we alaso have some nice talents to get. Start off with getting Undying Fury for some more extra rage and then get Call of the Pack. If your city gets attacked, it’s likely that you need to fight till the end and that extra defense comes in very handy.
Last points go into Double-Headed Axe for some damage buff and you have a really solid build that will serve you best for defending your city 🙂
Infantry Build (Open Field)
As I told you above, there’s also an alternative build for Sun Tzu for the open field if you’re using infantry units exclusively:
Build with RoKTalent Builder
Please mind that this build only works if you use only infantry units in your army, not a single different unit must be in there or it will get significantly weaker!
With this build you will go the fastest way to unlock Elite Soldiers in the Infantry Tree, preferably take UndyingFury/Iron Spear and Snare of Thorns first, then the side of Hold The Line.
Only take the talents needed to unlock Elite Soldiers! You now need to go to the Skill Tree as fast possible to get Rejuvenate to generate some nice extra rage to keep your rage engine rockin’
Then you can go back to the Infantry Tree to get Fleet Of Foot and Strong Of Body before spending your last points into Heraldic Shield and Tactical Mastery to finish this build.
As I said, I like the build with the skill tree more and it does make crazy extra rage, but if you’re running Sun Tzu with an infantry-only army anyways and you like a more consistent plain buff from talents, this build will also serve you well.
Important! If you’re not sure who to pair Sun Tzu with, check out our freshly updated Ranked Commander Pairing list here 🙂
What’s you opinion on these builds for Sun Tzu in Rise of Kingdoms? If you have questions or you want to add anything please drop a comment below 🙂